Moves
Updated Moves
Following are the moves that have been updated in each generation. Note that only the base statistics of the moves are updated when using this setting; additional effects are not added (for example, updating moves to Generation 8 will update Rapid Spin’s power to 50, but it will not grant the Speed increase that was added in Generation 8). Updating moves to a certain generation will also include all updates from previous generations (for example, updating a Generation 5 game’s moves to Generation 7 will also include all updates that happened in Generation 6).
- Generation 2
- Generation 3
- Generation 4
- Generation 5
- Generation 6
- Generation 7
- Generation 8
- Generation 9
Generation 2
- Karate Chop
- Type: Normal -> Fighting
- Gust
- Type: Normal -> Flying
- Wing Attack
- Power: 35 -> 60
- Whirlwind
- Accuracy: 85 -> 100
- Sand Attack
- Type: Normal -> Ground
- Double-Edge
- Power: 100 -> 120
- Blizzard
- Accuracy: 90 -> 70
- Rock Throw
- Accuracy: 65 -> 90
- Hypnosis
- Accuracy: 59.8 -> 60
- SelfDestruct
- Power: 130 -> 200
- Explosion
- Power: 170 -> 250
- Dig
- Power: 100 -> 60
Generation 3
- Razor Wind
- Accuracy: 75 -> 100
- Low Kick
- Accuracy: 90 -> 100
Generation 4
- Fly
- Power: 70 -> 90
- Vine Whip
- PP: 10 -> 15
- Absorb
- PP: 20 -> 25
- Mega Drain
- PP: 10 -> 15
- Dig
- Power: 60 -> 80
- Recover
- PP: 20 -> 10
- Flash
- Accuracy: 70 -> 100
- Petal Dance
- Power: 70 -> 90
- Disable
- Accuracy: 55 -> 80
- Jump Kick
- Power: 70 -> 85
- Hi Jump Kick
- Power: 85 -> 100
- Zap Cannon
- Power: 100 -> 120
- Outrage
- Power: 90 -> 120
- Giga Drain
- PP: 5 -> 10
- Rock Smash
- Power: 20 -> 40
- Stockpile
- PP: 10 -> 20
- Dive
- Power: 60 -> 80
- Leaf Blade
- Power: 70 -> 90
Generation 5
- Bind
- Accuracy: 75 -> 85
- Jump Kick
- Power: 85 -> 100
- PP: 25 -> 10
- Tackle
- Power: 35 -> 50
- Accuracy: 95 -> 100
- Wrap
- Accuracy: 85 -> 90
- Thrash
- Power: 90 -> 120
- PP: 20 -> 10
- Disable
- Accuracy: 80 -> 100
- Petal Dance
- Power: 90 -> 120
- PP: 20 -> 10
- Fire Spin
- Power: 15 -> 35
- Accuracy: 70 -> 85
- Toxic
- Accuracy: 85 -> 90
- Clamp
- Accuracy: 75 -> 85
- PP: 10 -> 15
- Hi Jump Kick
- Power: 100 -> 130
- PP: 20 -> 10
- Glare
- Accuracy: 75 -> 90
- Poison Gas
- Accuracy: 55 -> 80
- Crabhammer
- Accuracy: 85 -> 90
- Curse
- Type: ??? -> Ghost
- Cotton Spore
- Accuracy: 85 -> 100
- Scary Face
- Accuracy: 90 -> 100
- Bone Rush
- Accuracy: 80 -> 90
- Giga Drain
- Power: 60 -> 75
- Fury Cutter
- Power: 10 -> 20
- Future Sight
- Power: 80 -> 100
- Accuracy: 90 -> 100
- PP: 15 -> 10
- Whirlpool
- Power: 15 -> 35
- Accuracy: 70 -> 85
- Uproar
- Power: 50 -> 90
- Sand Tomb
- Power: 15 -> 35
- Accuracy: 70 -> 85
- Bullet Seed
- Power: 10 -> 25
- Icicle Spear
- Power: 10 -> 25
- Covet
- Power: 40 -> 60
- Rock Blast
- Accuracy: 80 -> 90
- Doom Desire
- Power: 120 -> 140
- Accuracy: 85 -> 100
- Feint
- Power: 50 -> 30
- Last Resort
- Power: 130 -> 140
- Drain Punch
- Power: 60 -> 75
- PP: 5 -> 10
- Magma Storm
- Accuracy: 70 -> 75
Generation 6
- Swords Dance
- PP: 30 -> 20
- Whirlwind
- Accuracy: 100 -> Always hits
- Vine Whip
- Power: 35 -> 45
- PP: 15 -> 25
- Pin Missile
- Power: 14 -> 25
- Accuracy: 85 -> 95
- Flamethrower
- Power: 95 -> 90
- Hydro Pump
- Power: 120 -> 110
- Surf
- Power: 95 -> 90
- Ice Beam
- Power: 95 -> 90
- Blizzard
- Power: 120 -> 110
- Growth
- PP: 40 -> 20
- Thunderbolt
- Power: 95 -> 90
- Thunder
- Power: 120 -> 110
- Minimize
- PP: 20 -> 10
- Barrier
- PP: 30 -> 20
- Lick
- Power: 20 -> 30
- Smog
- Power: 20 -> 30
- Fire Blast
- Power: 120 -> 110
- Skull Bash
- Power: 100 -> 130
- PP: 15 -> 10
- Glare
- Accuracy: 90 -> 100
- Poison Gas
- Accuracy: 80 -> 90
- Bubble
- Power: 20 -> 40
- Psywave
- Accuracy: 80 -> 100
- Acid Armor
- PP: 40 -> 20
- Crabhammer
- Power: 90 -> 100
- Thief
- Power: 40 -> 60
- PP: 10 -> 25
- Snore
- Power: 40 -> 50
- Fury Cutter
- Power: 20 -> 40
- Future Sight
- Power: 100 -> 120
- Heat Wave
- Power: 100 -> 95
- Will-O-Wisp
- Accuracy: 75 -> 85
- SmellingSalt
- Power: 60 -> 70
- Knock Off
- Power: 20 -> 65
- Meteor Mash
- Power: 100 -> 90
- Accuracy: 85 -> 90
- Air Cutter
- Power: 55 -> 60
- Overheat
- Power: 140 -> 130
- Rock Tomb
- Power: 50 -> 60
- Accuracy: 80 -> 95
- PP: 10 -> 15
- Extrasensory
- PP: 30 -> 20
- Muddy Water
- Power: 95 -> 90
- Covet
- PP: 40 -> 25
- Wake-Up Slap
- Power: 60 -> 70
- Tailwind
- PP: 30 -> 15
- Assurance
- Power: 50 -> 60
- Psycho Shift
- Accuracy: 90 -> 100
- Aura Sphere
- Power: 90 -> 80
- Air Slash
- PP: 20 -> 15
- Dragon Pulse
- Power: 90 -> 85
- Power Gem
- Power: 70 -> 80
- Energy Ball
- Power: 80 -> 90
- Draco Meteor
- Power: 140 -> 130
- Leaf Storm
- Power: 140 -> 130
- Gunk Shot
- Accuracy: 70 -> 80
- Chatter
- Power: 60 -> 65
- Magma Storm
- Power: 120 -> 100
- Storm Throw
- Power: 40 -> 45Note
- Synchronoise
- Power: 70 -> 120
- PP: 15 -> 10
- Low Sweep
- Power: 60 -> 65
- Hex
- Power: 50 -> 65
- Incinerate
- Power: 30 -> 60
- Grass Pledge
- Power: 50 -> 80
- Fire Pledge
- Power: 50 -> 80
- Water Pledge
- Power: 50 -> 80
- Struggle Bug
- Power: 30 -> 50
- Frost Breath
- Power: 40 -> 45Note
- Sacred Sword
- PP: 20 -> 15
- Hurricane
- Power: 120 -> 110
- Techno Blast
- Power: 85 -> 120
Note In Generation 6, Storm Throw and Frost Breath had their power increased from 40 to 60; however, critical hits deal 1.5x damage instead of 2x damage in Generation 6 onwards. As such, when updating moves to Generation 6+, their power is set to 45 instead of 60 to achieve the same effective damage (90).
Generation 7
- Leech Life
- Power: 20 -> 80
- PP: 15 -> 10
- Submission
- PP: 25 -> 20
- Tackle
- Power: 50 -> 40
- Thunder Wave
- Accuracy: 100 -> 90
- Swagger
- Accuracy: 90 -> 85
- Knock Off
- PP: 25 -> 20
- Dark Void
- Accuracy: 80 -> 50
- Sucker Punch
- Power: 80 -> 70
- Aromatic Mist
- Accuracy: 100 -> Always hits
- Fell Stinger
- Power: 30 -> 50
- Flying Press
- Power: 80 -> 100
- Mat Block
- PP: 15 -> 10
- Mystical Fire
- Power: 65 -> 75
- Parabolic Charge
- Power: 50 -> 65
- Topsy-Turvy
- Accuracy: 100 -> Always hits
- Water Shuriken
- Category: Physical -> Special
Generation 8
- Rapid Spin
- Power: 20 -> 50
- Multi-Attack
- Power: 90 -> 120
Generation 9
- Recover
- PP: 10 -> 5
- Soft-Boiled
- PP: 10 -> 5
- Rest
- PP: 10 -> 5
- Milk Drink
- PP: 10 -> 5
- Slack Off
- PP: 10 -> 5
- Roost
- PP: 10 -> 5
- Shore Up
- PP: 10 -> 5
- Grassy Glide
- Power: 70 -> 60
- Wicked Blow
- Power: 80 -> 75
- Glacial Lance
- Power: 130 -> 120